Reworked the way the playing track time is computed so that there no sync issues when we leave the music player app while a song is still playing
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b0ba6c36e4
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08be2b5946
@ -15,6 +15,7 @@
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#include <windows.h>
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#include <time.h>
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#include <sys/time.h>
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#include "watch_face.h"
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#include "settings_screen.h"
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#include "menu_screen.h"
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@ -79,6 +80,16 @@ static void musicPlaybackCtrlCb(MusicPlaybackCtrlAction_e musicPlaybackCtrlActio
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LV_LOG_USER("Action to perform : %u", musicPlaybackCtrlAction);
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}
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static uint32_t musicPlayerTimeRefmsCb(void)
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{
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struct timeval ref;
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gettimeofday(&ref, NULL);
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uint32_t ms_time = ref.tv_sec*1000 + ref.tv_usec/1000;
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return ms_time;
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}
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WatchFace_t watchFace;
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MenuScreen_t menuScreen;
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CompassScreen_t compassScreen;
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@ -117,11 +128,12 @@ int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLi
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find_my_phone_screen_notify_BLE_connection_state(&findMyPhoneScreen, true);
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music_player_screen_init(&musicPlayerScreen);
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music_player_screen_register_music_playback_control_cb(&musicPlayerScreen, &(musicPlaybackCtrlCb));
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music_player_screen_register_music_player_time_ref_ms_cb(&musicPlayerScreen, &(musicPlayerTimeRefmsCb));
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music_player_screen_set_playing_music_title_and_artist(&musicPlayerScreen, "Sun Is Up Hoho Haha", "Inna");
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music_player_screen_notify_BLE_connection_state(&musicPlayerScreen, true);
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music_player_screen_set_music_duration(&musicPlayerScreen, 3*60+42);
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music_player_screen_set_music_position(&musicPlayerScreen, 3*60+12);
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//music_player_screen_set_music_playing_state(&musicPlayerScreen, MUSIC_CONTROL_PLAY);
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music_player_screen_set_music_position(&musicPlayerScreen, 2*60+12);
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music_player_screen_set_music_playing_state(&musicPlayerScreen, MUSIC_CONTROL_PLAY);
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altimeter_screen_register_measurement_cb(&altimeterScreen, &(alti_meas_cb));
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@ -4,8 +4,9 @@
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#include "menu_screen.h"
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static void _set_UI_no_ble_connection(MusicPlayerScreen_t * const musicPlayerScreen, bool connected);
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static void _update_playing_track_position(MusicPlayerScreen_t * const musicPlayerScreen, uint16_t positionInSeconds);
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static uint16_t _time_difference_in_seconds(uint32_t referenceTimeMs, uint32_t currentTimeMs);
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static void _update_playing_track_visuals(MusicPlayerScreen_t * const musicPlayerScreen);
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static void _update_playing_track_ref_time(MusicPlayerScreen_t * const musicPlayerScreen);
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static uint16_t _time_difference_in_ms(uint32_t referenceTimeMs, uint32_t currentTimeMs);
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static void gesture_event_cb(lv_event_t *e)
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{
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@ -66,7 +67,11 @@ static void music_player_button_click_event_cb(lv_event_t *e)
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{
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musicPlayerScreen->musicPlaybackCtrlCb(MUSIC_CONTROL_FORWARD);
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//Don't forget to add 10 seconds to the current song position
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music_player_screen_set_music_position(musicPlayerScreen, musicPlayerScreen->currentMusicPosition + 10);
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//10 seconds is the step used by the android AIMP player, this may vary
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musicPlayerScreen->currentMusicPosition = musicPlayerScreen->currentMusicPosition/1000 + FAST_FORWARD_BACKWARD_STEP > musicPlayerScreen->currentMusicDuration ?
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musicPlayerScreen->currentMusicDuration * 1000 : musicPlayerScreen->currentMusicPosition + FAST_FORWARD_BACKWARD_STEP * 1000;
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_update_playing_track_visuals(musicPlayerScreen);
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if(musicPlayerScreen->musicPlayerTimeRefmsCb)musicPlayerScreen->playerStartTimeRef = musicPlayerScreen->musicPlayerTimeRefmsCb();
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}
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}
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else if(action == MUSIC_CONTROL_PREVIOUS)
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@ -79,8 +84,11 @@ static void music_player_button_click_event_cb(lv_event_t *e)
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{
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musicPlayerScreen->musicPlaybackCtrlCb(MUSIC_CONTROL_REWIND);
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//Don't forget to remove 10 seconds to the current song position
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uint16_t musicPositionToSet = musicPlayerScreen->currentMusicPosition >= 10 ? musicPlayerScreen->currentMusicPosition - 10 : 0;
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music_player_screen_set_music_position(musicPlayerScreen, musicPositionToSet);
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//10 seconds is the step used by the android AIMP player, this may vary
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musicPlayerScreen->currentMusicPosition = musicPlayerScreen->currentMusicPosition >= FAST_FORWARD_BACKWARD_STEP * 1000 ?
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musicPlayerScreen->currentMusicPosition - FAST_FORWARD_BACKWARD_STEP * 1000 : 0;
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_update_playing_track_visuals(musicPlayerScreen);
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if(musicPlayerScreen->musicPlayerTimeRefmsCb)musicPlayerScreen->playerStartTimeRef = musicPlayerScreen->musicPlayerTimeRefmsCb();
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}
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}
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else
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@ -93,12 +101,12 @@ static void music_player_button_click_event_cb(lv_event_t *e)
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static void track_position_update_cb(lv_timer_t *timer)
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{
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MusicPlayerScreen_t *musicPlayerScreen = timer->user_data;
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uint32_t current_time = musicPlayerScreen->musicPlayerTimeRefmsCb ? musicPlayerScreen->musicPlayerTimeRefmsCb() : 0;
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_update_playing_track_position(
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musicPlayerScreen,
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musicPlayerScreen->currentMusicPosition +
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_time_difference_in_seconds(musicPlayerScreen->playerStartTimeRef, current_time)
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);
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if(musicPlayerScreen->currentMusicPosition == musicPlayerScreen->currentMusicDuration * 1000) return;
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//If the callback get's called, this means we are in the music play state
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_update_playing_track_ref_time(musicPlayerScreen);
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_update_playing_track_visuals(musicPlayerScreen);
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}
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void music_player_screen_init(MusicPlayerScreen_t * const musicPlayerScreen)
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@ -161,9 +169,7 @@ void music_player_screen_set_playing_music_title_and_artist(MusicPlayerScreen_t
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if(title)
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{
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strncpy(musicPlayerScreen->titleText, title, sizeof musicPlayerScreen->titleText);
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musicPlayerScreen->titleText[sizeof(musicPlayerScreen->titleText) - 1] = '\0';
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strncpy(musicPlayerScreen->titleText, title, sizeof(musicPlayerScreen->titleText)-1);
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if(musicPlayerScreen->titleLabel)
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{
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lv_label_set_text_static(musicPlayerScreen->titleLabel, musicPlayerScreen->titleText);
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@ -172,9 +178,7 @@ void music_player_screen_set_playing_music_title_and_artist(MusicPlayerScreen_t
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if(artist)
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{
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strncpy(musicPlayerScreen->artistText, artist, sizeof musicPlayerScreen->artistText);
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musicPlayerScreen->artistText[sizeof(musicPlayerScreen->artistText) - 1] = '\0';
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strncpy(musicPlayerScreen->artistText, artist, sizeof(musicPlayerScreen->artistText)-1);
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if(musicPlayerScreen->artistLabel)
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{
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lv_label_set_text_static(musicPlayerScreen->artistLabel, musicPlayerScreen->artistText);
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@ -212,9 +216,13 @@ void music_player_screen_set_music_position(MusicPlayerScreen_t * const musicPla
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}
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positionInSeconds = positionInSeconds > musicPlayerScreen->currentMusicDuration ? musicPlayerScreen->currentMusicDuration : positionInSeconds;
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musicPlayerScreen->currentMusicPosition = positionInSeconds;
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musicPlayerScreen->currentMusicPosition = positionInSeconds * 1000;
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_update_playing_track_position(musicPlayerScreen, positionInSeconds);
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//Let's update the current music position visually
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if(music_player_screen_is_in_use(musicPlayerScreen))
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{
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_update_playing_track_visuals(musicPlayerScreen);
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}
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}
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void music_player_screen_set_music_playing_state(MusicPlayerScreen_t * const musicPlayerScreen, MusicPlaybackCtrlAction_e playingState)
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@ -430,7 +438,6 @@ void music_player_screen_create(MusicPlayerScreen_t * const musicPlayerScreen)
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lv_obj_set_style_arc_color(musicPlayerScreen->playbackArc, lv_palette_main(LV_PALETTE_LIME), LV_PART_INDICATOR);
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lv_obj_set_style_arc_color(musicPlayerScreen->playbackArc, lv_color_make(100,100,100), LV_PART_MAIN);
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music_player_screen_set_music_duration(musicPlayerScreen, musicPlayerScreen->currentMusicDuration);
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_update_playing_track_position(musicPlayerScreen, musicPlayerScreen->currentMusicPosition);
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_set_UI_no_ble_connection(musicPlayerScreen, musicPlayerScreen->ble_connection_state);
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@ -440,8 +447,11 @@ void music_player_screen_create(MusicPlayerScreen_t * const musicPlayerScreen)
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lv_timer_del(musicPlayerScreen->trackPlayCursorUpdateTimer);
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musicPlayerScreen->trackPlayCursorUpdateTimer = NULL;
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}
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musicPlayerScreen->trackPlayCursorUpdateTimer = lv_timer_create(&(track_position_update_cb), 1000, musicPlayerScreen);
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musicPlayerScreen->trackPlayCursorUpdateTimer = lv_timer_create(&(track_position_update_cb), 333, musicPlayerScreen);
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if(musicPlayerScreen->currentPlayState != MUSIC_CONTROL_PLAY) lv_timer_pause(musicPlayerScreen->trackPlayCursorUpdateTimer);
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if(musicPlayerScreen->currentPlayState == MUSIC_CONTROL_PLAY) _update_playing_track_ref_time(musicPlayerScreen);
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_update_playing_track_visuals(musicPlayerScreen);
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//We register the event callback to handle gestures
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lv_obj_add_event_cb(musicPlayerScreen->display, &(gesture_event_cb), LV_EVENT_GESTURE, musicPlayerScreen);
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@ -485,14 +495,10 @@ static void _set_UI_no_ble_connection(MusicPlayerScreen_t * const musicPlayerScr
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}
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}
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static void _update_playing_track_position(MusicPlayerScreen_t * const musicPlayerScreen, uint16_t positionInSeconds)
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static void _update_playing_track_visuals(MusicPlayerScreen_t * const musicPlayerScreen)
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{
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//If the widget is currently displayed, we update it as well !
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if(!musicPlayerScreen->playbackArc) return;
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//Let's check that the track current position is not greater than the track's duration
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positionInSeconds = positionInSeconds > musicPlayerScreen->currentMusicDuration ? musicPlayerScreen->currentMusicDuration : positionInSeconds;
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//Do not forget to put the current music position back in seconds
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uint16_t positionInSeconds = musicPlayerScreen->currentMusicPosition/1000;
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lv_arc_set_value(musicPlayerScreen->playbackArc, positionInSeconds);
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if(positionInSeconds < 3600)sprintf(musicPlayerScreen->positionTimeLabel.text, "%s%u:%s%u", positionInSeconds / 60 < 10 ? "0":"", positionInSeconds / 60, positionInSeconds % 60 < 10 ? "0":"", positionInSeconds % 60);
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@ -502,7 +508,18 @@ static void _update_playing_track_position(MusicPlayerScreen_t * const musicPlay
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lv_label_set_text_static(musicPlayerScreen->positionTimeLabel.label, musicPlayerScreen->positionTimeLabel.text);
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}
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static uint16_t _time_difference_in_seconds(uint32_t referenceTimeMs, uint32_t currentTimeMs)
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static void _update_playing_track_ref_time(MusicPlayerScreen_t * const musicPlayerScreen)
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{
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return (currentTimeMs - referenceTimeMs)/1000;
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//Let's compute the time that has passed and update the current song position
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uint32_t currentTimeMs = musicPlayerScreen->musicPlayerTimeRefmsCb ? musicPlayerScreen->musicPlayerTimeRefmsCb() : 0;
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uint16_t timeDifferenceMs = _time_difference_in_ms(musicPlayerScreen->playerStartTimeRef, currentTimeMs);
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musicPlayerScreen->playerStartTimeRef = currentTimeMs;
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musicPlayerScreen->currentMusicPosition = musicPlayerScreen->currentMusicPosition + timeDifferenceMs > musicPlayerScreen->currentMusicDuration * 1000 ?
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musicPlayerScreen->currentMusicDuration * 1000 : musicPlayerScreen->currentMusicPosition + timeDifferenceMs;
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}
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static uint16_t _time_difference_in_ms(uint32_t referenceTimeMs, uint32_t currentTimeMs)
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{
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return currentTimeMs - referenceTimeMs;
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}
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@ -3,6 +3,8 @@
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#include "lvgl.h"
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#define FAST_FORWARD_BACKWARD_STEP (10)
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typedef enum MusicPlaybackCtrlAction
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{
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MUSIC_CONTROL_PLAY = 0,
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@ -53,7 +55,7 @@ typedef struct MusicPlayerScreen
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char titleText[60];
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char artistText[30];
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uint16_t currentMusicDuration; //The currently playing music's total duration in seconds.
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uint16_t currentMusicPosition; //The currently playing music's cursor position in seconds.
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uint32_t currentMusicPosition; //The currently playing music's cursor position in milliseconds.
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uint32_t playerStartTimeRef;
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bool ble_connection_state;
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} MusicPlayerScreen_t;
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